Yellow Sea: Ship status.
Armored Cruiser Yakumo.
Ulsan: Sunrise Pursuit
Ulsan: Dramatic graphics upgrade
Ulsan: Smoke blocking the sun


StormEagleStudiosis proud to announce....

Projected Release - Late Summer 2008
10.11.2007 NEW JUTLAND SCREENS SHOTS!!!! We have just added 6 new screens to our JUTLAND PAGE!
05.18.07 Storm eagle fans, we are proud to announce JUTLAND ! Building on the success of DISTANT GUNS , JUTLAND pushes the game experience envelope to new highs! JUTLAND Story.......
Distant Guns wins Armchair General Magazine 2006 Wargame of the Year!
Armchair General Magazine selects DISTANT GUNS as 2006 Wargame of the Year! Full Story.....
Distant Guns awarded Cyber Strategy Magazine 2006 Best Simulation Game!
The French LOVE DISTANT GUNS!!!!!! Click to read......
Distant Guns receives Wargamer Excellence Award!
From Mike Dorn, Director of Public Relations, Wargamer.com
"Norm and Jim,
Storm Eagle Studio's recent title, Distant Guns, has received The Wargamer Award for Excellence, signifying it as one of the BEST gaming titles this year!
Although there are many awards given industry-wide, please take pride in the fact that The Wargamer uses a very stringent approach when selecting titles for its award. We have no minimum number of awards to be handed out and truly only give our award when we believe a game is among the very best. Typically only a handful of titles receive this mark of high praise each year from The Wargamer. In order to qualify for the award, our entire staff and freelance contributor population (about 40 individuals with diverse backgrounds, interests, and experiences) must agree conclusively to the award selection and must be able to unequivocally state that they could and would, without reservation, recommend the nominated title to their peers, friends, and family. Your game has passed this test with flying colors!
A related review, which supports our award determination and communicates to our readership your receipt of this award can be found at:
http://www.wargamer.com/reviews/distant_guns/
Excerpts from the review by industry veteran Jim Cobb
" Discussions of historic war games usually revolve around gameplay versus graphics, around accuracy versus fun, around immersion versus control. Distant Guns: The Russo-Japanese War, 1904-1905 should satisfy all parties. Although “somebody with a book” will always question details, both tactical and strategic levels of play do a good job in reflecting the intricacies and realities of the period. The command interface allows control while not interrupting immersion and the graphics fit gameplay. Combat is wild and exciting. Playing this game is intense, engrossing and yet intellectually challenging. All naval enthusiasts should find this game is a keeper on their hard drive.”
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Returning from an absence of four (4) years, Premiere wargame developers Norm Koger and Jim Rose once again have come down from the mountain!
New Concepts!... New Ideas!... New Approaches!... New Battles!... New Standards.
After dominating the shape and direction of PC wargaming during 1990s designing and co-designing award winning titles such as SSI's "Tanks" and "Red Lightning", Talonsoft's "Battleground Series, East Front, West Front" and the ground breaking "The Operational Art of War " , the dynamic duo are back with an entirely new approach to creation and distribution of PC wargames!
Storm Eagle Studios was conceived as a totally new concept in design and publishing of high quality, polished strategy and simulation computer games. Breaking from the old game distribution model of the past, which strangled the very economic life out of many PC game publishers, was one of two key concepts in creating Storm Eagle Studios.
The boys have been busy conjuring up a completely new 3D gaming engine, capable of all aspects of PC Wargaming and Simulations on all gaming fronts. "Distant Guns!" culminates a four year effort by Storm Eagle Studios to create the next generation of the strategy and simulation gaming experience!
Norm Koger, Co Founder and Maestro of Storm Eagle Studios said …
"The opening topic, for what is intended as the first of a series of titles, is the Russo-Japanese War of 1904-05. The game focuses on things that I personally find fun to deal with in a game, and I made no particular effort to bend to the mainstream marketing wisdom. That’s not the way things typically work in this industry".
"In years past, quality games had to appeal to the broadest possible market in order to succeed. Delivery technology and sales necessary to support the development of a polished game required physical distribution on store shelves. For quite a while now, it has been an uphill battle to place any wargame on a store shelf that is not either painfully oversimplified or strongly focused on Americans riding around in large armored vehicles. As a result, most recent games that don’t fall into these categories have been developed on a shoestring. The wargamer had a choice: stick to the very limited, beer and pretzels style of mass market wargame available on store shelves, or go with “grognard’s only” cottage industry titles. There’s nothing really wrong with either of those. Both can be quite enjoyable. But over a few beers, a couple years back, Jim and I saw the possibility of a third option".
"Broad bandwidth connections open up the possibility of delivering games rich in art and music content, while freeing us from the serious issues of dealing with several levels of middle men, and balancing inventory and demand. Server based software allows sales, support, and intellectual property protection options previously unavailable. Widespread use of the web lets potential customers discover us. We won’t rule out store shelf distribution at some point, but we believe that these technologies have advanced to the point where state of the art games covering topics a couple sigma’s off the very tip of the popularity curve can be profitable. Serious wargamers will find everything they want, while the time, effort, and resources devoted allow more casual gamers to find the games much more approachable than the typical “serious” wargame".
It should be possible to devote real resources to topics like the Russo-Japanese or Franco-Prussian wars without going belly up. We intend to have our cake, and eat it too. With the Distant Guns! engine, we believe we have exactly the right games ready or under development to give this approach a worthy trial. Maybe, eventually, we will even get around to doing something involving Americans and large armored vehicles.”
Jim Rose,Co-Founder and Capellmeister of Storm Eagle Studios stated
"Blending the aspects of a full blown 3D environment with an historical simulation, then wrapping it inside a fun and enjoyable game has eluded many would be game designers in the past. Norm and I have delivered all of these in our newest release, Distant Guns! "
He continued "The game industry is littered with games that either look great and have very little historical accuracy or they are very historically accurate but are visually unappealing. The Distant Guns! gaming environment offers stunning 3D visuals with historical accuracy of the highest detail. Delivering this coated with an incredibly fun gaming experience is something that has eluded most computer game companies. Streamlining tasks such as force management, formation management, and info management are just a few of the areas that we have improved on. "
"If all of your game design effort is spent on a realistic morale model and very little on how much fun the game is, the end result is easily predictable. Our development pace has allowed us the luxury to polish and hone "Distant Guns!" to very, very sharp point. Norm Koger is the "Mozart" of wargame design! He is the best I have ever seen!" Norm deserves most of the credit for the inner workings of the game design. His tenacity and ability to project & interpret ideas and concepts, then quickly turn them into reality is amazing to watch. Our relationship has grown to a point where we can strike up an idea, flesh it out and evaluate it both pro and con, fully understand the ramifications and then decide if it makes since to expend resources to achieve in as little as an hour. He is truly a privilege to work with! "
LINK to DISTANT GUNS FAQ - Answers to questions about Buying, Install, requirements, etc.
©2005-2008 Albireo Studios L.L.C.
