
- Battle Editor
- The JUTLAND Pro Edition features an extensive Battle Editor for user created scenarios.
- Drag and Drop GUI - Order of Battle based interface designed for easy scenario creation.
- Hundreds of historically researched WWI era selectable ships to create fan-made scenarios.
- Complete control over environment, date, and location in the North Sea area.
- More player control over environmental appearance
- Simulation
- Improved modeling of centralized fire control (gun targeting)
- Director fire control – including three distinctly different Nationality based systems used during World War I. This is an advanced form of central fire control, with weapon mounts generally firing in half salvos
- Blast effects upon nearby lightly protected systems (including non-turreted guns and their crews, lights, masts)
- Illumination shells, explicitly placed multiple searchlights per ship, and nighttime lighting effects on weapon targeting
- Fragile AP – Some armor piercing shells have a tendency to break up on impact rather than penetrating armor to their nominal capability
- Explicit AP and HE ammunition by weapon
- Simulation of non-penetrating explosive effects upon armor and ship hull structures
- Less abstraction in mine attack and damage control handling during campaign games
- Poor ammo handling – chance of magazine explosion by flash effect due to poor ammunition storage discipline
- Improved damage control simulation
- Bombardment missions and open sea mining
- Additional weapon arcs
- Ports and bases with limited support capability – forces may enter bases and ports “too small” for them, but small port will only be able to provide a fraction of the services per ship that a larger port or base can provide
- Unique bow wake modeling based on the size and shape of the nose on each ship
- New Units
- Submarines – reconnaissance and independent attacks
- Zeppelins – reconnaissance missions
- Lightships – floating lighthouses, treated as neutral regardless of ownership
Micellaneous Improvements- Many more ships and much larger battles
- Improved use of available 3d sound emitters for more immersive sound
- Improved 3d object management, allowing more objects without impacting frame rates
- Improved micro-view map generation, particularly at high zoom levels
- Higher resolution campaign map
- Improvements to automatic updating feature
- Windows Vista compliance and optimization
- All features listed are subject to change without notice -
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