
- Environment & Render Engine
- Ship reflections on water surface under certain environmental conditions
- Battle-Space has been increased to 200Km per side
- Maximum render distance increased to 36000 meters
- Dramatic improvements to ocean surface appearance, including high frequency light maps and dynamic wave meshes
- Improved sky, clouds, and rain effects
- Cloud shadows on water surface
- Fog effects on environmental color saturation
- Improved ship wake simulation, including particle based bow waves
- Improved sinking animations
- Improved shell splash animations
- Improved gunfire animations
- Torpedo launch animations
- Optional player selectable camera shake near large explosions and camera bob when point of view is near water surface
- Improved timing control and adjustments of coordinate systems resulting in smoother motion even on slower systems
- More player control over environmental appearance
- Ship Models
- 3rd Generation 3D Ship models featuring a high degree of historical detail
- The navies of England, Germany, France.
- Damaged weapon mounts & Turrets now show visible damage
- Multiple level integrated, cumulative “skin” damage to ship models
- Point damage to hull and major structural objects, including visible damaged interior areas.
- Training weapon mount animations
- Unique bow wake modeling based on the size and shape of the nose on each ship
- Game Play
- More capability in campaign scripting, allowing richer campaigns
- Order of battle overlay display in campaign games
- Point of view help overlay with feedback during point of view control option changes. Five options for control of point of view
- Improved formation keeping and anti-collision logic
- Improved and extended programmed opponent logic
- Most orders can now be issued on the micro-view map as well as in the 3d battle space
- More player options in organizing task forces during campaign games, including intervals and line abreast formations
- Streamlined player orders interface, including player requested course changes with up to 9 waypoints per order
- Separate torpedo targeting
- Ability to order formations to maintain “line of bearing” formations, in addition to line astern.
- All features listed are subject to change without notice -
Storm Eagle Studios - P.O. Box 146 , Free Union, VA 22940
Storm Eagle, Storm Eagle Studios, and Distant Guns are Registered Trademarks of Albireo Studios, L.L.C.
Copyright 2001-2008 Albireo Studios, L.L.C. All Rights Reserved